The Story's Engine

"Certain characters links will redirect you to here. These characters do no have their own article because they violate the Story's Engine (most commonly Article I)"The story of Crusade of New Super Smash Bros Ultimate Deluxe x Turbo Special World Championship Edition 2 & Knuckles utilizes a specific set of rules as described the the Engine of the Story. Rules can be changed on a per-book basis.

Pre-Notice: Exception to All the Following Rules
All rules stated in the guidebook are given exceptions to violations when used in one of the following methods; uncanonical entries to the story that are used to pad the runtime (ie beach episodes), story entries in Shrek’s storybook, dreams or psychological phenomenons that reside solely inside of a character, and works of fiction inside of the story. Uncanonical exceptions are forbidden from having any impacts on the main story itself and characters included must reside solely within those arcs if they fall under the requirements for lack of inclusion under Article I. Holiday specials or “truces” fall under this category.

Article I: Implementations of Characters
No character (or characters) that make an officially playable appearance in any of the super smash bros titles are permitted inclusion as characters in the main story. Characters that see representation as mii costumes are an exception to this main rule. Characters are allowed to be included to set up one-time comedy gags and any other methods stated in the Pre-Release Clause (IA).

Article IA: Pre-release Clause
if a character is implemented before its announcement or confirmation as playable in any Super smash bros title, that character must be added to the story 18 or more days before their confirmation was made public. This rule applies to the following mediums of information;


 * Announcements made by Nintendo through a trailer, teaser, post
 * Unintentional forms of announcements that directly state the playable character (ie ESRB leaks for shulk)
 * Internal data found in the official ROM of the game that undoubtedly verifies their inclusion (ie piranha plant’s internal name was “packun”, the Japanese version of its western name)
 * Confirmations made by third parties through posts, teasers, and interviews

The rule does not apply to the following mediums that are either too vague or provide inadequate evidence;


 * Rumors or “Leaks” that circle around message boards, blogs, or other social medias
 * Predictions or requests made by a third party
 * Official internal data that does not absolutely identify the character (stat parameters, codenames using common nouns)
 * Unintentional leaks of information that do not state the playable character (ie company copyrights)

Article II: Hardware Parameters and Book Requirements
Crusade of New Super Smash Bros Ultimate Deluxe x Turbo Special World Championship Edition 2 & Knuckles will be run on the NTSC version at 60 frames per second to accommodate for all plot elements that utilize an analog signal. All forms of progress saving are accessible unless the system is power cycled. Certain story arcs are permitted the usage of a memory card as a failsafe for story elements that need to be repeated multiple times. Each book must be a length of no more and no less than 50 chapters (transitional chapters using decimal places do not account for the total chapter count. Interludes do not count).

Article III: Censorship of Racially Insensitive Terms Pertaining to African Americans
Usage of the African American racial slur must be censored to a minimum extent of 70% visibility (80% visibility in the case of Matpat). This can be done by text corruption, letter scrambling, and letter exclusion. When using letter exclusion, the first vowel must be hidden and one other consonant.

Article IV: Persona 5 Spoiler Censorship
As a result of Persona 5’s average 90 plus-hour completion time and long story, spoilers or content relating to Persona 5 after the events of the fifth palace must be hidden or censored. Plot elements or characters are allowed to be present, but they must be described or named in a way that does not make their true identity identifiable by an outside audience (Example; ******** is referred to as “Big gun ghost” throughout the story and is still characterized by its large stature and exaggerated gun).

Article V: Author Communication
Characters that can directly communicate with the authors are given certain limitations. Characters are allowed to request minor plot changes or elements implemented that are exclusive to the audience (chapter titles). Characters cannot demand items or events that progress or change the outcome of the storyline.

Article VI: Classification of Guardian Entities
All forms of living weapons or supportive semi-sentient beings do not count as characters in the series. Blades, stands, and personas fall under this category. Characters or humanoid beings that are classified as guardian entities are permitted to be transferred between characters and appear in noncanon entries as well despite continuity.

Article VII: The “Trophied” State
Characters that fall under the trophied state are prohibited from being used in the remainder of the plot unless otherwise reclaimed. Every antagonistic character in the story must have access to trophying a victim with some particular medium. Trophied characters that are damaged cannot be revived or restored for future inclusion within the plot.

Article VIII: Racism Resistance
Certain characters (namely antagonists) have offensive abilities that utilize the “racism” element. Weapons and attacks that are tagged with the racism property will instantly trophy any character whose canonical age was after the year 2000 ad or during the “snowflake” generation. The racism property may not immediately eliminate a character, but the after effects must put the victim in a helpless state leaving them vulnerable to trophying them or eventually trophying them automatically within 2 hours maximum.

Article IX: Continuity
The continuity of the Fanfiction must stay consistent and with as few plot holes/continuity errors as possible. This means that if one character is previously established to be a trophy, or in a different location, and suddenly appears as a not trophy or in a different location than before without prior explanation, it must be fixed to where there is no error in the continuity.

Article X: Ballistic Properties
By default, all forms of live ammunition in firearms are classified as physical attacks. This means that bullets by default will trigger counterattacks and will not be subject to reflectors. Most guardian entities will use the almighty or trophy property with their ammunition. Firearms that utilize hitscan or light gun mechanisms will use the physical attack property. Bullets, in most cases, will have the lowest priority in a clash between two weapons.

Article XI Dual Ammunition Rule
Characters that utilize a persona through the s.e.e.s method or any other derivative (evokers), have a unique property from firing any handgun. All damage is tagged with an event instigator. When a S.e.e.s summoner fires any gun at themselves, the event instigator object will match the player object. Thus, a unique event will be activated. Instead of taking recoil damage, the user will summon their persona.